One of the best ways to win in a board game is to trap your opponent so that he can do nothing but to witness your victory. Showcase your strategic talent in Tapa, in which your goal is to move your pieces in counterclockwise direction until they are all placed in your home board, then remove all your pieces before your opponent does so. You and your opponent will be assigned a set of black or white pieces. The home board of black is located at the lower right region, while the home board of white is located at the upper right region. Before the game starts, you and your opponent will roll a die to determine the turn order, and the player who gets a higher number will make the move first. During your turn, click the button on the screen to roll the dice, and the numbers rolled are the numbers of steps you can take, for example, if 3 and 6 are rolled, you can move a piece 3 steps forward, and then move the same piece or another piece 6 steps forward. If the numbers of the dice are the same, i.e. a doublet, you can use each die twice and make 4 moves, for example, if you rolled a double 5, you can move 4 pieces forward for 5 steps each. Note that you must finish your moves within the given time limit, as indicated by the timer on the screen, or you will lose. If a column has only 1 opponent piece, you can move a piece above it so as to pin that opponent piece. Any piece that is pinned cannot be moved until the pinning piece has left. Note that you cannot pin an opponent piece which is pinning your piece, and you cannot move your pieces to a column which contains 2 or more opponent pieces. After moving all of your pieces to your home board, you can start removing the pieces, and the order of removal will follow the numbers rolled from the dice, for example, if you rolled a double 1, you can remove two pieces which are 1 step from the goal. When all of the required numbers of steps of the remaining pieces are smaller than the rolled numbers, you can move pieces which are closer to the goal than the numbers rolled, for example if you rolled a 5 and 4, but you no longer have pieces which are 5 steps from the goal, while two pieces can be moved 4 steps forward, those two pieces can be moved to the goal. Trap your opponent's pieces and gain control of the board!