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討論區 > 一般討論

阿莫莫茲規則集。

作者 John
2005-09-24 19:40:38
#1
John
1
(由 Microsoft 翻譯) 彼得,你決定什麼規則集,你會把遊戲,我建議,阿莫托茲(任何人閱讀,這將是一個益智遊戲與不同的規則集和目標每個水準)?還有, 你會保留這個名字嗎?
(原文) Amorphozz Rulesets

Peter, have you decided what rulesets you'll be putting into the game I suggested, Amorphozz (to anybody else reading, it'll be a puzzle game with a different ruleset and objective every level)? Also, will you be keeping the name?
作者 John
2005-09-24 19:40:38
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#2
John
(由 Microsoft 翻譯) 這些事情還沒有決定, 還處於一個非常初步的階段。開發遊戲需要做很多工作, 所以不要指望遊戲很快就會到來。
(原文) Those things are not decided yet, it's still in a very preliminary stage. It's a lot of work to develop a game so don't expect the game to come soon
作者 Novel Games
2005-09-24 23:31:11
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#3
John
1
回答 #2:
(由 Microsoft 翻譯) 我知道。我只是想知道你是否已經決定了基本概念的任何部分。
(原文) I know. I was just wondering if you had decided on any part of the basic concept.
作者 John
2005-09-25 08:38:17
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#4
John
回答 #3:
(由 Microsoft 翻譯) 還沒有。。。。。。。
(原文) Not yet.......
作者 Novel Games
2005-09-26 22:28:36
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#5
John
1
回答 #4:
(由 Microsoft 翻譯) 我剛剛意識到, 當你製作遊戲時, 你會想考慮一些事情: 阻止連結。在Tetris和S蛇特瑞斯中,如果方塊是連結的,它們會掛在空中(因為它們是同一原始作品的一部分),但在Puyo Puyo和柱子中,沒有方塊是連結的。我認為,在沒有連結的規則集中,如前面提到的Puyo Puyo和列,在以前的規則集中丟棄的連結塊應該保持連結,但是在沒有連結的規則集中丟棄的塊之間應該沒有聯繫。您可能希望連結塊之間顯示黑線,以顯示它們已連結。
(原文) I've just realized something you'll want to take into account when you make the game: block linking. In Tetris and Snake Tetris, blocks hang in the air if they are linked (because they were part of the same original piece), but in Puyo Puyo and Columns, no blocks are linked. I think that in rulesets without linkages, like the aforementioned Puyo Puyo and Columns, linked blocks dropped during previous rulesets should stay linked, but blocks dropped during rulesets without linkages should have no links between them. You might like to have black lines visible between linked blocks to show that they are linked.
作者 John
2005-10-29 17:07:32
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#6
John
1
回答 #5:
(由 Microsoft 翻譯) 對不起, 雙柱, 但我剛剛想到了上述問題的另一個解決方案。當從連結區塊規則集轉移到無連結規則集時,您應該進行傳輸,以便在新規則集的遊戲實際開始之前,根據新規則集自動清除塊,所有連結將自動斷開,所有掛起的方塊都會斷開。
(原文) Sorry to doublepost, but I've just thought of another solution for the above problem. When transferring from a linked-block ruleset to a linkless ruleset, you should make it so that before blocks are automatically cleared according to the new ruleset before the new ruleset's gameplay actually begins, all links are automatically broken and all hanging blocks fall down.
作者 John
2005-10-29 19:15:33
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