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讨论区 > 一般讨论

阿莫莫兹规则集

作者 John
2005-09-24 19:40:38
#1
John
6
(由 Microsoft 翻译) 彼得,你决定什么规则集,你会把游戏,我建议,阿莫托兹(任何人阅读,这将是一个益智游戏与不同的规则集和目标每个水平)?还有, 你会保留这个名字吗?
(原文) Amorphozz Rulesets

Peter, have you decided what rulesets you'll be putting into the game I suggested, Amorphozz (to anybody else reading, it'll be a puzzle game with a different ruleset and objective every level)? Also, will you be keeping the name?
作者 John
2005-09-24 19:40:38
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#2
John
(由 Microsoft 翻译) 这些事情还没有决定, 还处于一个非常初步的阶段。开发游戏需要做很多工作, 所以不要指望游戏很快就会到来
(原文) Those things are not decided yet, it's still in a very preliminary stage. It's a lot of work to develop a game so don't expect the game to come soon
作者 Novel Games
2005-09-24 23:31:11
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#3
John
6
回答 #2:
(由 Microsoft 翻译) 我知道。我只是想知道你是否已经决定了基本概念的任何部分。
(原文) I know. I was just wondering if you had decided on any part of the basic concept.
作者 John
2005-09-25 08:38:17
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#4
John
回答 #3:
(由 Microsoft 翻译) 还没有。。。。。。。
(原文) Not yet.......
作者 Novel Games
2005-09-26 22:28:36
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#5
John
6
回答 #4:
(由 Microsoft 翻译) 我刚刚意识到, 当你制作游戏时, 你会想考虑一些事情: 阻止链接。在Tetris和S蛇特瑞斯中,如果方块是链接的,它们会挂在空中(因为它们是同一原始作品的一部分),但在Puyo Puyo和柱子中,没有方块是链接的。我认为,在没有链接的规则集中,如前面提到的Puyo Puyo和列,在以前的规则集中丢弃的链接块应该保持链接,但是在没有链接的规则集中丢弃的块之间应该没有联系。您可能希望链接块之间显示黑线,以显示它们已链接。
(原文) I've just realized something you'll want to take into account when you make the game: block linking. In Tetris and Snake Tetris, blocks hang in the air if they are linked (because they were part of the same original piece), but in Puyo Puyo and Columns, no blocks are linked. I think that in rulesets without linkages, like the aforementioned Puyo Puyo and Columns, linked blocks dropped during previous rulesets should stay linked, but blocks dropped during rulesets without linkages should have no links between them. You might like to have black lines visible between linked blocks to show that they are linked.
作者 John
2005-10-29 17:07:32
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#6
John
6
回答 #5:
(由 Microsoft 翻译) 对不起, 双柱, 但我刚刚想到了上述问题的另一个解决方案。当从链接块规则集转移到无链接规则集时,您应该进行传输,以便在新规则集的游戏实际开始之前,根据新规则集自动清除块,所有链接将自动断开,所有挂起的方块都会断开。
(原文) Sorry to doublepost, but I've just thought of another solution for the above problem. When transferring from a linked-block ruleset to a linkless ruleset, you should make it so that before blocks are automatically cleared according to the new ruleset before the new ruleset's gameplay actually begins, all links are automatically broken and all hanging blocks fall down.
作者 John
2005-10-29 19:15:33
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